Privacy

What we keep, and how it's used

eq2browser.com builds a map of EverQuest II from what players see in game: NPCs, loot, factions, merchants and fights. Here's exactly what that takes.

Sharing your logs

  • Your logs are read in your browser first. Before anything is sent you see every line that will go, and you can download the exact file and read it.
  • What's sent is your log as the game wrote it, line by line, one file per log. That includes chat and other players' names, which help us work out who fought what, where and with what.
  • Taken out on your computer first: anything that looks like a password or key, and the Windows folder in “Logging to” lines, which can hold your PC's user name.
  • Private tells (the ones you send and receive) stay on your computer unless you tick “Include my private tells”. Other chat is included.
  • Our server refuses any file that still holds an eq2browser recorder key.
  • Players are never added to the game as NPCs. Logs that name players are used to work out content: fights, loot, quests and who was where.
  • Nothing about other players is shown on the site. Rankings and member pages show contributors only as “anon” or a nickname.

The always-on recorder

  • Recorder 3.0 and later can save other players it sees and their chat, the same as log sharing. Versions 2.x remove them.
  • It never saves your passwords or your login.
  • It pauses in zones it's told to skip, while you're flagged for PvP, and when you type EQ2EC pause.
  • The script is plain text, so you can read every line.

Your account

  • We store your sign-in name (only you see it), your password as a salted PBKDF2 hash (never the password itself), your optional nickname, and who invited you.
  • Everyone else sees you as “anon” unless you set a nickname. You always see your own rank.
  • Your uploads are tied to your eq2browser.com account, never to your EQ2 account or characters.
  • Live map: your zone shows only if you turn it on, and that needs a nickname. Off by default. Everyone running the recorder counts toward “N recorders online”, with no name and no zone.
  • Recorder heartbeats carry no character name, level, class, guild or group.
  • An invite can't be used from the inviter's own internet connection. To check that, we keep a salted hash of the networks each account used in the last 30 days, not the addresses.
  • Recorder keys are stored only as hashes and travel only in request headers, never inside data files. A leaked file links to no account.

Cookies and tracking

  • One cookie: eq2b_s, which keeps you logged in for 30 days. It can't be read by page scripts.
  • When you play, the game server sets its own login cookie for 12 hours.
  • No ads, no analytics, no trackers, and no scripts or fonts from other sites. Every file the site uses comes from eq2browser.com itself.

What's public, and for how long

  • Raw uploads are never public. The site only shows combined world data: NPCs, loot rates, dialog, maps.
  • Uploaded files are kept for 180 days, and rejected ones for 30.
  • Rankings, badges and the feed show your nickname, or “anon”.

Deleting your data

  • On your account page, Delete my account closes your account at once. Your uploaded files and everything that credits you are then removed.
  • Combined facts stay as anonymous counts. For example, “a gnoll dropped a rusty sword 12 times” stays, with no link to you.
  • Lost access? Ask the person who invited you for a reset link, then delete from your account page.